When Gmax has loaded, click on the Box button and draw a simple box in the perspective section. This will allow us to create a GUID and export the file as a. Now open Gmax and load the FSX_GMaxGamepack. When using A texture with Gmax, the texture must have a width and height a power of two for D3DRM to work. You will need to download the following texture to use on your Box (Just right click and click on Save Picture As.) You can put a shortcut on your desktop to easy access if you want. These are the folders where all of our work will be placed. C:\Program Files\Microsoft Games\Microsoft Flight Simulator X\Addon Scenery\Exporting Tutorial\Texture C:\Program Files\Microsoft Games\Microsoft Flight Simulator X\Addon Scenery\Exporting Tutorial\Scenery C:\Program Files\Microsoft Games\Microsoft Flight Simulator X\Addon Scenery\Exporting Tutorial Ok, first we have to make out folders to work in. ![]() I spent 3 days trying to export a Gmax model to FSX so I thought I would make a tutorial so people know how to export a model properly without getting any errors like I had.
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